TerraTools® 5 from TerraSim® uses cartographic source data to automatically and rapidly create high-fidelity terrain databases for visual, constructive, and serious game runtimes.
TerraTools constructs high-fidelity environments from a variety of input cartographic data, imagery, and model content for visual, constructive, and serious game simulation. Specializing in automation and customization, the TerraTools project flow graph architecture allows you to compile, review, refine, and publish correlated content for use across multiple third-party runtimes including JCATS, JSAF, MASA SWORD, OTBSAF, OneSAF, OpenFlight, OpenSceneGraph, VBS2, VBS3, VBS IG, Unity, and more.
With TerraTools Core, you can generate and integrate features into a terrain surface for route planning and obstacle avoidance, import, place, and export custom models and textures, generalize and buffer features, develop multiple terrain levels of detail while optimizing polygon budgets, and automatically generate multi-story, geo-typical buildings with interiors.
TerraTools Core Components:
TEdit: Create, view and edit vector data. View and analyze raster data including elevation and satellite imagery
TMEdit: Import, view, and edit 3D models
TerraTools Core functionality can be extended with optional import/interchange, export, and productivity plug-ins, enabling you to customize TerraTools to your specific needs at the lowest possible cost.
See What’s New in TerraTools.
For additional information, including purchase inquiries or evaluation requests, email us at email@example.com.
For more information on the newest release of TerraTools, please contact TerraSim at firstname.lastname@example.org.